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What Revenue Channels Appear in Revenue Analytics?

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Written by Support
Updated yesterday

In the Kingsmen Studio dashboard, Revenue Analytics breaks down your earnings across multiple monetization sources—providing a detailed view beyond just streams or downloads. Our platform currently tracks up to 25 revenue channels, capturing how different platforms and content types generate income.


Breakdown of Revenue Channel Types

STREAMING

  • Ad‑Supported Radio

  • Ad‑Supported Streaming

  • Breakage (unbatched or residual revenue)

  • Locker Service (offline listening)

  • Non‑Interactive Radio (digital broadcasts)

  • Rental (temporary access purchases)

  • Subscription Radio

  • Subscription Streaming

DOWNLOAD

  • Download (digital purchases)

  • Mobile Products

  • Tethered Download (linked device sales)

DIGITAL PERFORMANCE

  • Background Music (licensed ambient use)

  • Neighboring Rights (rights for performers/sound recordings)

  • Performance Rights (public performance royalties)

LICENSING

  • Sync License (Master)

  • Sync License (Publishing)

PHYSICAL

  • Physical (CDs, vinyl sales)

OTHER

  • 3rd Party Compilations

  • Channel Revenue (aggregated channel-based earnings)

  • Claimed UGC (user-generated content usage)

  • Digital Licensing

  • Other (miscellaneous)

  • Publishing

  • Unknown (unclassified revenue)

  • Unmonetized (streams/views that generate no revenue)


Why It Matters

  • Some platforms monetize in different ways—for instance, Spotify separately accounts for premium subscriber streams versus ad-supported streams.

  • Understanding each channel helps you see where your income is truly coming from, and helps explain why some plays might not generate royalties.

  • Not every view or stream is monetized. “Unmonetized” entries explain instances like trials, unmatched receipts, or non‑paying usage.


Quick Reference Table

Revenue Category

Examples of Channels

Streaming

Ad-supported, subscription, radio, rentals, breakage

Downloads

Digital downloads, mobile purchases, tethered sales

Digital Performance

Background music, performance rights, neighboring rights

Licensing

Sync licenses (master or publishing)

Physical

Physical media sales

Other

UGC claims, compilations, unmonetized, publishing fees

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